UI/UX Introduction - What I learned
When I was young, I was passionate about computers. We couldn't have access to that. Usually, I play with some of the cardboard waste and make a computer screen and keyboard out of it.
After I got a good score in my O/Level exams, my father asked, "What do you want as a gift?" And I said I wanted a laptop. Then he purchased me an HP laptop. It was the best gift ever; I got it after a long wait.
Later, I became familiar with basic computer skills slowly and started exploring the world through technology.
Then, I chose IT as my career path eventually.
Here, I'm sharing my learning experience to track my progress.
UI/UX Introduction - What I learned
- UI means interaction with user and website/product/app
- UX means what user experienced while using this UI
Example: Using the Apple website, they direct their customers clearly to their products - It's a good UX
When a user experience the best UX in a product he/she never goes back to another product/ brand- Apple products
- UX discussion
Who is that for (user/audience)?What is the product/service?How does the user behave while using the product? (user behaviour)Understanding the usersCritical thinking
- UX Process
Research work
Wireframing
Understand revision request
Create prototypes
User Testing
Understand the feedback
Apply what you learn
- Wireframe & Prototyping
"A/B testing is the most reliable way to learn user behaviors. As designers, we should think about our work through the lens of experimentation. " - Medium (reference)
https://uxdesign.cc/how-netflix-does-a-b-testing-87df9f9bf57chttps://www.invisionapp.com/inside-design/wireframe-prototype-difference/
- UX Tools
Invision
Photoshop
Adobe XD
Figma
Pen & Paper
- UI Tools
Adobe Illustrator
Photoshop
Invision
GIMP
Adobe color
Pen & Paper
- UI concepts
Visuals, Typography, Mood, Motion Design (Animation), Icons, Interaction Design
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